Welcome to the Power Simulator Training Areas Guide, we show you what you need and also what you get when you train in each available zone
More Power Simulator Guides:
Power Simulator Training Areas – Agility
Agility: determines the player’s jump height.
- Trampoline: requires 100 (stat), but the multiplier is x10
Power Simulator Training Areas – Endurance
Endurance: protects the player from damage
- Ice Factory: requires 100 (stat), but the multiplier is x5
- Dance Club: requires 10k (stat), but the multiplier is x10
- Sewer: requires 100k (stat), but the multiplier is x50
- Fire House: requires 1M (stat), but the multiplier is x100
- Forge / Foundry: requires 10M (stat), but the multiplier is x500
Best Endurance Training Areas
- Volcano: requires 1B (stat), but the multiplier is x5k
- Nuclear Plant: requires 100B (stat), but the multiplier is x30k
- Oil Rig: requires 1T (stat), but the multiplier is x45k
- Blue Meteor: requires 4T (stat), but the multiplier is x100k
- Thermal Vents: requires 10T (stat), but the multiplier is x170k
Power Simulator Training Areas – Psychic Force
Psychic Force: determines how much damage their psychic attacks deal with enemy players such as Energy Sphere, Energy Beam, Killing Intent, Meteor Barrage, and Vortex
- Underwater Shipwreck: requires 100 (stat), but the multiplier is x5
- Top Temple: requires 10k (stat), but the multiplier is x10
- Destroyed Lighthouse: requires 100k (stat), but the multiplier is x50
- Pyramid: requires 1M (stat), but the multiplier is x350
- Library: requires 10M (stat), but the multiplier is x2k
Best Psychic Force Training Areas
- Bottom Temple: requires 1B (stat), but the multiplier is x12k
- Small Island: requires 100B (stat), but the multiplier is x25k
- Red Meteor: requires 1T (stat), but the multiplier is x45k
- Big Island: requires 4T (stat), but the multiplier is x75k
- Kelp Forest: requires 10T (stat), but the multiplier is x170k
Power Simulator Training Areas – Punch Power
Punch Power: determines how much damage the abilities Punch, Bullet Punch, Repulse, Power Strike, Seeker, and also Trident does
- Rock: requires 0 (stat), but the multiplier is x10
- Basic Gym: requires 10k (stat), but the multiplier is x100
- Gold Gym: requires 1M (stat), but the multiplier is x2k
- Heads: requires 100M (stat), but the multiplier is x5k
Best Punch Power Training Areas
- Stonehenge: requires 10B (stat), but the multiplier is x10k
- Green Meteor: requires 300B (stat), but the multiplier is x30k
- Ruined Castle: requires 2T (stat), but the multiplier is x50k
- Sea Mines: requires 5T (stat), but the multiplier is x75k
Power Simulator Training Areas – Swiftness
Swiftness: how fast the player moves on the ground or swims
- Treadmills: requires 20 (stat), but the multiplier is x5